Call of Duty: WWII ditches all the wall-running/jump-boosting/future-parkour stuff from the last few entries. But I found myself playing and actually enjoying WWII over the weekend in a way I haven’t since maybe… Black Ops? I don’t typically spend much time talking about Call of Duty’s multiplayer, in part because the last few iterations just haven’t appealed to me much at all. Multiplayer feels just as retro, at least by 2017 standards. ![]() In terms easier to grasp, that means it’s the first time Call of Duty has used medkits for health since before the release of the Xbox 360. ![]() Hell, Sledgehammer’s even taken this throwback one step further, eschewing rechargeable health in favor of medkits-the first time since Call of Duty 2. Side note: WWII also features Call of Duty’s best behind-enemy-lines stealth mission since Chernobyl. Hearing the ping of an emptied M1 Garand, seeing that familiar gray-green color grading, hearing the rumble of Panzers coming over a hill-I missed it. There’s an entire new generation of people playing games now who’ve never played something like Call of Duty: WWII.Īnd for those of us who were there, the nostalgia is still real. Technological advances perhaps highlight how little Call of Duty’s progressed in other respects, but only to those who were here for the World War II game glut the first time around. Trees (and limbs and houses and so on) explode in WWII in a way they didn’t and couldn’t in 2005. Ideas that were only hinted at in the past can now be fully realized-for instance, the way artillery shreds a 50-foot pine tree, turns it into six-inch chunks of shrapnel. ![]() The same is true of Hurtgen Forest and the rest. Then I look at how Allied Assault actually looked and…oh. Sprinting between hedgehogs on D-Day, the water bursting around me, the plink-plink-plink of a German machine gun tapping on barricades, then up and over the earthworks, storming the bunkers full of Nazis-it looks like I remember Allied Assault looking, brings back that same adrenaline rush. It’s a case, as with remasters, of a new game looking like I remember the old, not how it actually looked. The difference of course is that we’ve had a dozen or so Call of Duty games and a generation (or two) of hardware since last we saw these locales.
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